![]() Fighting is the same across the Z axis, and the fragging can be done anywhere in the room with equal ease. No part of the map will see more action than another. This article has stood the test of time much better than the other sections I wrote, and its only real flaw is that it doesn't carry the concepts far enough.Ī single room, 256x256x128, has perfect balance. This explains the concept of balance in a map layout by analyzing player behavior and movement in greatly simplified examples, and touches for a moment on the role of items therein. To avoid unnecessary bumps, but to keep this topic on the first page, I'll be posting here some of the docs attached in the first page, which will serve to us. See DO NOT LINK) h t t p s : / / openarena. If you have any doubt, don't hesitate to ask in this forum.ĭesigning maps for One Flag CTF, Harvester and Overload com/wiki/] Mapping with MacRadiantĪll the tutorials below work for the three editors. com/wiki/] Configurationg GTKRadiant in LinuxĭO NOT LINK) h t t p s : / / openarena. com/wiki/Configure_GTK_under_Windows] Also GTK)ĭO NOT LINK) h t t p s : / / openarena. com/wiki/Configure_GTK_Radiant_under_Windows] Configurating GTKRadiant in Windows ( DO NOT LINK) h t t p s : / / openarena. com/wiki/Configure_GTKRadiant_for_OA] Configurating GTKRadiant for OAĭO NOT LINK) h t t p s : / / openarena. GTKRadiant - NetRadiant - ZeroRadiant - MacRadiant - QuArKĬompiling GTKRadiant in Linux from source codeĭO NOT LINK) h t t p s : / / openarena. Installing and configuring *Radiant for OpenArena ![]() ![]() com/wiki/GoodPractices] Suggested good practices com/wiki/NOTTODO] NOTTODOĭO NOT LINK) h t t p s : / / openarena. com/wiki/DeveloperFAQ] DeveloperFAQĭO NOT LINK) h t t p s : / / openarena.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |